Patreon Monthly Summary – September 2017

Friday, September 29th, 2017

A huuuuuuge quantity of technical updates and backend polishing went on this month!! 🌟 And some great art progress as well!! 🎨 The environment is pretty much completely painted, with only a few uncolored details around the map~

Here’s a summary of each update post!:

  • In Background Art Lookin’ Good!, the first pieces of foliage were painted into the world~ 🌳 For the first time, the colorful fantasy environment was really made apparent; bushes and trees in a rainbow of colors populate this world! 🌈
  • The next update, Background Painting Coming Together – Cute Little House, the details of the map began to blossom up.  There is a cozy little house tucked in there – who could live there? 🏡  I also learned a fair bit about Game Maker’s texture pages!
  • A Flowery New Friend!! 🌸 This introduced a new inhabitant of the colorful world, with some fairly early art… she gets updated in another post or two!
  • In Serious Map-Building, the artsy aspects of the environment are set aside in order to get them all functioning as a map that the player can walk around in and interact with. 🏞️ There were a lot of lessons learned in this process!! 💪 And they all lead toward more efficient work in the future! 💪💪
  • A huuuuuge update summary post titled Dialog is getting really polished!! lists a great quantity of important fixes and additions!  Most importantly among them being DIALOG FOR THE NPC’S!! 🗣️💬
  • A SECOND huge update list is detailed in  The To-Do List is Getting Smaller~!! 📝  While most of the previous post covered things related to the NPC’s, this one is widely varied, with polishes for movement, placement of UI elements on the screen, and MUSIC!! 🎶
  • And, finally, just yesterday brought us Pauses in Dialog OMG!!!!!!    😱 Yes, I really am that excited about it, lol.  Making your reading dynamic is one of THE most important aspects of games with dialog, and I even share my code for finally figuring out how to implement this dynamic in this post. 👾
  • Also in the above post is a cute animated gif of the cute, tiny dust puffs I implemented as the characters walk around LOL. 🐾

Whew!  I’m really, REALLY happy about the amount of progress this month!! 🤗  Like I’ve said in these updates, there truly isn’t much technical stuff left, and it’s just up to me to paint the remaining details! 🎨🖌️

I’ll have something fun for everyone to download VERY soon! 🐇

✨ Thank you so much for taking the time to read my summary of what I’ve been up to over this month, and if you’d like to help in any form, consider the links below to either become a patron or just to donate once through Paypal any small amount~

BonBonBunny on Patreon Donate to BonBonBunny

Patreon Monthly Summary – August 2017

Wednesday, August 30th, 2017

A fair amount was accomplished this month, amazingly even with the fact that I was away from home for a week and enjoying the BEEAAACH!! ☀️🏖️🕶️

It was a really, really good month for art!!

  • The movement functions for the player were polished up a bit with a glowy animated “walk target” that appears where the player clicks.  Once the heroine character steps on it, it disappears in a poof of light particles! ✨
  • Some very rough sketches were laid down for the actual, playable map.  View the whole thing + some insights into how collisions are placed on a hand-drawn map in the Map Re-Drawing Begun post!
  • I made some new brushes by hand in order to make drawing grass and flowers much easier!!  See them, in addition to some greenery being placed on the background, in Painting Some Sick Grass.  Bonus footage of cute poofy clouds from a chimney!
  • New Art for the Player Character was done!!  We have a heroine, folks!!
  • And finally, :O! A Friend!, shows an NPC character who will be present in the playable build.  We are reaching ever closer to its availability!

🌼 Onward into September!! 🌼

🐇 Thank you so much for taking the time to read my summary of what I’ve been up to over this month, and if you’d like to help in any form, consider the links below to either become a patron or just to donate once through Paypal any small amount~

BonBonBunny on Patreon Donate to BonBonBunny

Patreon Monthly Update for July

Friday, July 21st, 2017

Heya!  Although it’s not quite the end of the month yet, I wanted to make this round-up post before July actually ended, because of the time-sensitive bonus that is only relevant before July 31st~

Here is what I have been up to in only the few weeks it has been since diving full-force into creating games!!:

  • The screenshot above shows my most recent update.  If you view the post itself, the screenshot is actually animated, and shows the scene in action!!  There are a whole bunch of colorful little animated icons that serve to show what emotions the character is speaking in a cute and interactive way~
  • In just yesterday’s post, I had most of the icons drawn but not animated yet!
  • From Sketch to Screenshot – This post details how rough and messy my work-in-progress sketches are, where I rough out how I want the UI to look and even scribble incredibly silly placeholder characters LOL.  It’s available to view side-by-side with the finished version of the same screen, just to see the difference!
  • Playing with Particles: Glowy Lights & Fireflies – Fireflies always look so magical in games!  This post, which also has an animated demonstration, shows off how I create pretty, soft, and glowing lights for background detail.
  • Dialog Boxes & Typewriter Text – Another animated demonstration, this time showing the dynamic message boxes and text that appears within them.  It’s a minor effect, but one that is massively engaging for the player!  There is also a sneak peek at some actual code in this post.
  • Animating Game Characters – This post, which includes an animated demonstration AND a look at the code behind it, shows how I get my art work to move around and look alive in a game.
  • Drawing a Game Character – Finally, this post, which is visible for everyone so that they may get a glimpse at what kind of content is available in the rest of the feed, provides an example of how my art work grows from placeholder characters to full-color designs for the final form of the project. 🌟

There are actually a couple of other progress update posts that I didn’t even list just now – you’ll have to check the activity feed over on Patreon to see the rest!

If you’re interested in watching these projects come to life, as well as playing demonstrations as soon as playable builds are available, you’ll need to become a Patron!  Please consider doing so – it is a small investment that is non-figuratively life-changing for me, allowing me to pursue this and create cute and positive games as I have always dreamed of doing.

AND!!!  If I reach my first goal of $150 before July ends, I’ll be able to put those earnings toward upgrading my Game Maker license to allow finished games to be available for Mac and Ubuntu users as well as PC, in addition to being able to make browser-based games that do not require downloading at all and would be available to play freely~!

💟 Thank you so much for taking the time to read my summary of what I’ve been up to over this month, and if you’d like to help in any form, consider the links below to either become a patron or just to donate once through Paypal any small amount~

BonBonBunny on Patreon Donate to BonBonBunny